NotBot a Gamified Online Experience to Increase Awareness of Malicious Social Media Bots

Autores/as

  • Rodrigo Malta Julião Faculdade de Belas-Artes da Universidade de Lisboa, Portugal
  • Tomás Santos Faculdade de Belas-Artes da Universidade de Lisboa, Portugal
  • Simon Stimberg Filmuniversität Babelsberg KONRAD WOLF, Germany

DOI:

https://doi.org/10.48619/uxuc.v2i2.248

Resumen

With the presented application NotBot we would like to sensitize people for the mechanisms of bots in social media. Not only will automated agents continue to be part of the online discourse, but through rapid advances in artificial intelligence there is a constant refinement in their ability to mimic human behavior. Therefore we chose the way of a gamified online experience to emancipate the user through a playful and interactive way, without being educational. Through understanding, we hope to sharpen people’s awareness, as well as training their ability to scrutinize posts in social media and distinguish human activity from automated ones.

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Publicado

2020-12-30

Cómo citar

Julião, R. M., Santos, T., & Stimberg, S. (2020). NotBot a Gamified Online Experience to Increase Awareness of Malicious Social Media Bots. UXUC - User Experience and Urban Creativity, 2(2), 54–59. https://doi.org/10.48619/uxuc.v2i2.248